Cypher mains rejoice! We finally have a beefy patch with some notable Agent changes that could stir up the meta.
Well, ask and you shall receive... even if it takes forever! Turns out Cypher mains will have a chance to prove their Agent of choice can become a top-tier Sentinel alongside the dominant Chamber, as Riot Games shipped out major buffs to the character with patch 5.10.
Not only that, but the most recent addition to the Valorant roster, Harbor, also got some noticeable changes for the good that could help him become a good solo Controller pick, especially at high ELO gameplay and even pro level.
- Valorant Agent Tier List (Episode 5 Act 3) - Duelists, Initiator, Controller, Sentinel Ranked By Role
So without further ado, here's everything new with patch 5.10.
Valorant 5.10 Update - Full Patch Notes
- Maximum Trapwire length increased 1000 >>> 1500.
- Now reveals enemies two times. There is a four second delay between the reveals
- Time restriction to cast on enemy corpses has been removed
- Maximum cast distance increased 1200 >>> 1800
Quality of Life
- Updated the yellow silhouette used for Cypher’s reveal on Spycam and Neural Theft
- Yellow silhouette now disappears if the revealed enemy becomes visible to you to help reduce confusion of seeing two representations of the enemy in different places
- Yellow silhouette now starts dimmer and fades faster to make it more distinguishable from an actual enemy
- Cypher’s placed utility is no longer destroyed by allies’ AOE damage.
- Duration reduced from 3 >>> 2.5 seconds. (Time the prowler is alive without a trail)
- Delay on bite after reaching target increased .4 >>> .6 seconds.
- Hitbox improvements
- Nearsight duration on hit reduced 3.5 >>> 2.75 seconds
- Prowlers now fizzle out and no longer debuff instead of debuffing its target if they teleported away before it finished its animation
- Cost increased 7 >>> 8.
- Number of purchasable charges 1 >>> 2
Gameplay System Updates
REAL TIME TEXT EVALUATION (NA ONLY TO START)
Riot launching a new feature to begin muting players in chat who send disruptive text messages in game. Interventions for disruptive text will now be applied sooner rather than later as we continue updating our systems to evaluate more types of text communication.
These improvements will be added to North America first and expanded to more regions in the near future.
With the implementation of more immediate text evaluation, Riot hopes to detect and reduce disruptive situations while players are still in game and help you feel safer to engage in Valorant.
Having heard the pain caused by removing one-click access to most of our menus, Riot returned that functionality in the form of icon buttons in the universal navigation at the top of the screen. You’ll now be able to jump from Home, Battlepass, Agents, Career, Collection, and Store with one click from anywhere. Not sure what icon is what? Give them a hover - they've added tool tips to help you familiarize yourself.
For the full patch notes, including bug fixes, check out Riot's official blog post.
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